News
Zombie:Reloaded project
2009.09.15
Zombie:Reloaded is a SourceMod plugin for Counter-Strike: Source where the game objectives are changed to human vs. zombies. One or more random players are picked to be the first zombies. They have to infect humans with their knife, and humans must defend themself with weapons and barricades. Zombies and humans have advantages and disadvantages. Zombies run faster, but in turn bullets from weapons will knock them back a bit.
This plugin is an open source alternative to Zombie Mod, with a lot of additional features.
Developers: Greyscale & Richard Helgeby
Documentation: Zombie:Reloaded User Manual
Google Code project site: zombiereloaded
Source code: zr-dev (all repositories)
Zombie map under construction
zm_underground
2007.12.11
I'm working on a new zombie map now, zm_underground. Look at the alpha 1 preview screenshots.
This map is a pure camping map, currently no special themes and location (except for the underground layout). It's just another fun map with some gravity triggers and simple effects.
The layout is two large halls with some smaller houses in them. Props are only found inside the houses for performance reasons. The camping strategy outside is only brush based (crouching, jumping, slopes and blocks).
A more advanced "blue room" (as in zm_mountain) is made. This one has multiple gravity settings, with a timer. At a interval the gravity is changed between low, to normal. The lights in the room changes color when the gravity changes.
Some camping spots in the blue room requires a minimum low-gravity because of the distance. I'm going to make gravity-change-portals where the user chooses the gravity.
Contact information
Richard Helgeby
richard_helgeby@hotmail.com
Location: Norway, Akershus, Skedsmo
Content engine
2006.09.16
I'm rebuilding my entire site and creating a content management server. This site may not work correctly during the development process.
Note: This is a low priority project.
Features
- Themes: The site will support different themes (like printer friendly versions).
- Multilanguage: Every page can be written in multiple languages. The text is written in separate files and then included in the main page at the correct position.
- Authorization system: Restrict access to pages and sites by requiring users to login.
- XHTML: Every page is from now on valid XHTML 1.0 Transitional.
Progress: A login system is created, but still needs some testing. Error handling of invalid page IDs should work now.